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The Dark Cradle (2018)

Platform
Team Size
Tools Used
About
Project Duration
The Dark Cradle is a 3D - first-person shooter game, where the main protagonist is a female scientist who is the last hope of survival onboard a spaceship filled with hostile robots. She must find the way to survive with her creation, the electric orb emitting gun, while she:
  • traverse dangerous terrains
  • solve puzzles
  • complete quests
15 weeks
Implementation
Critique
My Role(s)
UI / Modeling Champion
 
For this project as a UI/UX Champion, I was tasked to focus on the various aspects of UI such as the menu screens, the main gameplay screen, and various icons to aid players in visualizing the meaning of various objects within the game.
Design Iteration Process
 
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- The stages of design prototyping were: Conceptualization, Mockup, Implementation, Critique, Re-iterate. 
Conceptualization stage
 
For Dark Cradle, I had an idea of placing the main character to have a visual style of wearing a space suit, while giving players the impression the sense of place and feel for the game.
 
Thus, a helmet would come into play in which it will then be aiding and guiding the player since the game is set in a time more advanced than current modern age.
 
Based off that idea, I then start conceptualizing based on what my design team was looking out for, in order to display and visualize in accordance with the weapon the main character would be carrying.
 
The inspiration and reference come from games like Halo, Destiny etc.
Mockup stage
 
For Dark Cradle, I created various mock up screens to aid my design team into better understanding what would be important to be shown, and the various spaces and positions where visuals are best likely being noticed by players when they play the game.
Implementation stage
 
For Dark Cradle, our design team will then implement the various UI mock ups that I have created onto the game.
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Through this stage, we can then see what works and what doesn't, and also obtaining feedback from teachers to further understand the points that were redundant or lagging to improve further.
Critique stage
 
For Dark Cradle, critique will come whenever there are team meetings, whereby each member will then criticize the elements that could be better improved on.
 
Suggestions or references would then be given to guide me in my iteration decisions later on.
Re-iterate stage
 
For Dark Cradle, re-iterate is something that never ends within the game, as we strive to improve to enhance the overall visual feedback that we give to players.
 
This stage will tend to address concerns and changes according to better suit the game overall aesthetic and visual theme, as well as to provide ample understanding and feedback to bring the game another step forward. 

Design Concept

Iteration Process of Helmet UI

Final helmet design

HighRes.jpg

Final Helmet UI Design, along with various icons

Conceptualization
Mockup
Reiterate
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